OASIS, part of the Elysian Echoesproject, was an assignment where we were tasked with designing both a hotel and a unique brand identity.
This hotel transported guests to an industrial-themed realm, where the world outside was a perilous wasteland. The experience crafted a narrative that influenced both the environment and the characters guests would encounter.
The doors to the rooms (seen on the far right) were massive vault doors, featuring distinctive red and green lights as a unique alternative to the traditional "Do Not Disturb" sign.
The story bar served as the centerpiece of the lobby and a gathering space, where a character would
The massive tree within the glass dome acted as both a narrative focal point and an integral part of the end-of-night show.
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